In this episode I’m joined by Tristan Ofield, one of the very early podcasters, and host of What’s in the Box.
Nintendo are doing well here, and so are the independent game developers. There’s nothing in this that isn’t brilliant.
The whole shrine experience is really really bad. It’s easy to get lost, and there’s usually no logic to the layout of the caves. I would go so far as to say that the shrine exploring has ruined this game for me. Sadly it’s not the only problem.
I’ve been able to ignore this digital only game, but no longer. I’m going to buy it, then I’ll have Limited Run Games Switch #1. From that point, there will be no stopping me. Bastards.
I’ve read criticisms of the length of the game. I haven’t made it to the end yet so I can’t speak to that. What I can speak to is the fact that it only cost me £5 so I can live with it not being a 100 hour Epic. This is the beauty of playing older games. I’ve payed more for games on my iPad that I’ve never so much as launched once.
It’s a fighting game, very much like Street Fighter 2. You fight a person, then you go on to fight the next person. There are Grand Prix events, during which you fight ten people in a row. There are ten skill levels for a Grand Prix event, and you have to be on at least level four before the game will let you play online.
There are approximately eight million known Zelda games, and Link Between Worlds is the only one that was created entirely for the 3DS. I say that, but it’s based on the third Zelda game, Link to the Past. It uses the same map, and has the same top-down style gameplay, but it uses a fancy new 3D graphics. The two games play very similarly to each other. I’ve been thinking about this, and I’ve decided to recommend that you play Link to the Past first. It’s an old game that holds up perfectly, and currently has a meta critic score of 95.
The main story of the game is good and there’s just the right amount of it. There doesn’t need to be much, there’s so much to do in the world that too much story would ruin it. You want to spend time playing around. I’d describe it as the computer game equivalent of delaying orgasm.
The concept of iPad gaming has always appealed to me. There’s this really powerful, really portable machine, that is more than capable of running some spectacular games. The trouble is that there are no spectacular games for the iPad. There are lots of very clever casual games, but nothing so deep that Sony, Nintendo, and Microsoft should start worrying. iPad gaming has two problems. Price and control. Currently the top selling game on the UK iTunes store is a game called The Escapists. It costs £3.99. I haven’t played the game, but I think I’m safe to assume that you control it by touching the screen with your finger. Most likely one finger. Right now you’re probably wondering why I’m talking so much about the iPad. The reason for that is I’m writing a review of it’s newest competitor, the Nintendo Switch.